- Normal Attack: A move without special effects, but usually has the damage or range to compensate. Often some type of gun.
- Psychotrope Move: An attack that causes disorientation, blindness, paralysis, or a similar effect. Usually close range, and necessary to defeat Nemesis Excelion.
- Charge/Parry: An ability that both increases the power of an attack and parries most attacks from one direction. Fully charged shots usually cannot be blocked, adding an element of strategy. Will gain charge from a successful block, and can exceed the normal maximum charge this way, allowing the use of super modes. Charge will be lost over time unless the charge button is held. Separate buttons exist for charging and using the charge attack, and often the very act of charging will damage anyone who gets too close. Attacks will sometimes change nature as well as power with charge level, most often seen with super modes, which have charge shots but no parry function.
They cannot parry, but make up for this with sheer firepower and durability. In terms of tone, the normal characters are supposed to be cool to watch and fun to use, and the super modes are supposed to be awesome.
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