His ideas for these have changed over the years, so he may end up changing the descriptions.
Otherwise useless, but if used with Simikiel the weapon will do damage based on target Karma.
Symbol: Zachriel is the only angel without a consistent symbol, using rorschach blots instead.
Again, not very useful by itself, can render Uriel inert.
Symbol: Rectangle with random empty circles inside and a wavy top.
Lots of possibilities, see Raziel, Liliel, and Simikiel.
Symbol: Three rough diamond shapes, made of four circles each, in a roughly triangular group.
Basic stealth Symbol, good with Leliel.
Symbol: Eyelike drawing with a bar crossing perpendicular to the center.
Good for cover, also potentially unavoidable, unblockable attack.
Symbol: Three lines pointing towards a blank center and two circles at the sides of each end.
Could be used with Raziel.
Symbol: Eight lines, pointing to a blank center, in two evenly spaced, cross-shaped groups of four, one group shorter than the other.
Good for heating, bomb triggers, and not much else.
Symbol: Several half circles in a flame pattern.
Combo with Matarel and Barakiel to cause thunderstorms.
Symbol: Concentric circles with three breaks each.
Combo with Ramiel and Barakiel.
Symbol: Several circles with lines coming from the tops.
Very good all rounder, excellent storm combo with Ramiel and Matarel
Symbol: Several diagonal lines connected near the ends in a roughly zigzag pattern.
High tier weapon bonus, Might work with Simikiel.
Symbol: Right triangle with six evenly spaced lines pointing to the otherwise blank side.
Symbol: Circles in a diagonal pattern of two bent lines designed to imply two vertical spirals.
Strength, both tensile and kinetic
Good for many things.
Symbol: Diagonal line with a circle on both ends and one near the lower end, on the bottom.
Can probably be comboed with Zeruel.
Symbol: A circle with two downwards pointing diagonal lines coming from the top and circles on the ends.
Combo with Amaliel and Zeruel to create golems.
Simikiel and Rachmiel should also help.
Symbol: Line that splits at one end.
Use with Simikiel and/or Tabris combo.
Symbol: Same as Simikiel, but with one break either above or below each circle respectively.
Notes: Requires you be unavoidably harmed in order to do any damage, making this only good for a backup weapon. Zachriel can fix this.
Symbol: Square with circles on opposite ends.
Notes: Probably why using Angelic Symbols is illegal. Causes an explosion with a diameter roughly one forty times size of glyph, but has no inherent shockwave.
Symbol: Equal sided cross with circle in center and empty diagonal oval centered in middle.
Notes: Can suppress other effects, including Azrael, until it is destroyed. Must be inside area of effect to work, meaning contact with a Bound object or interlocking with a glyph.
Since its discovery, it has been theorized that glyphs do not show any effects in a natural environment because this glyph is also in effect.
Symbol: Two interlocking ovals.
Notes: Very useful, add to any armor.
Works with stealth.
Symbol:Two perpendicular rectangles of equal dimensions centered on a square.
Extremely useful in basic form, can also be combined with Zeruel to make prosthetics.
Symbol: Two half circles with the ends opposite each other.
Must be separated after it is formed in order to be activated.
Fairly useful weapon mod.
Symbol: three lines, bent at angles of roughly one third of a full rotation to each other, meeting in the center, and bent at two thirds of a full rotation at the ends.
Could be useful.
Symbol: Two lines of several triangles, one atop the other, pointed toward each other beneath two pairs of concentric circles.
Could be useful.
Symbol: Vertical line with rough diagonal lines pointing upwards from the middle and top.
Could be useful.Symbol: Sideways pointing triangle, trapezoid and two half circles facing backwards to the others in that order.