Thursday, May 29, 2014

Levium and Delta Particles (Levium Universe)

Levium is the name for several alloys, most commonly an alloy of iron and bismuth, but the first recorded alloy to display its peculiar properties was of iron and gold.
On initial observation, it appeared to be an odd color for its composition, but then it was discovered  that its density did not match its weight. It was then discovered that everything around it was acting heavier than it should, and after triple checking their equipment they concluded that they had found something fascinating.

Further experimentation revealed that the effect was not only in a gradient, but that anything brought into the area of the effect would speed up proportional to the intensity of the effect, and that any object exposed to the effect would equalize its proportional weight with the objects around it. Any object brought out of the effect would do the same, and the time taken to equalize was dependent on the intensity of the change.

The current theory to explain these properties relies on a theoretical construct, called delta particles by most, replacing the earlier, less common usage of the term.
The theory is that all matter produces these particles, and under normal circumstances magnetically attracts and reabsorbs them almost immediately, allowing said matter to react, form gravitational links, and move. The way delta particles radiate causes surrounding concentrations to equalize, and the faster they are absorbed, the faster they are produced. In the case of magnetic and diamagnetic materials mixed enough to be considered a psudeoalloy, however, delta particles are often lost, and eventually radiate outward until they reach the edge of the mixture, causing an expanding cloud of higher concentration delta particles and producing the effects observed.

Friday, May 23, 2014

The Five Timelines, Binding, and He Who Wanders. (Binding Universe)

The first four timelines were created when He Who Wanders rewrote his local magic system(and, by extension, the universe) in a mostly unsuccessful attempt to reverse the effects of a time traveler removing She Who Slumbers from existence. Not to say it didn't, exactly, but a side effect of the new system left them, as part of a creation story, unable to meet until after the events surrounding the apocalypse and creation of the fifth timeline.
  • The First Timeline is what the world looks like with humans having access to magic from the beginning, quickly followed by the influence of the second timeline. Most of it doesn't have a standardized techbase as magic is versatile enough to remove most pressing needs, and affinities are often hereditary. Due to the influence of the second timeline it is very difficult for death aligned spirits to manifest here, but other types of spirits are fairly common. Australia, for example is full of dragons, manticores, gryphons, and other monsters.*
  • The Second Timeline was identical to the first until someone managed to bind a Fallen Kingdom engram to the entire planet, then fueled it with the death magic from the newly split first timeline, causing all sentient beings who die here without passing on to revive with repaired bodies, often as Lords of Shreds and Tatters. Fallen Kingdom makes it very easy for death aligned spirits to manifest within it's radius, and as it is bound to the entire planet it resembles the fairly common mythological concept of the land of the dead. One important side effect of this is to draw the souls of the dead who have not yet passed on from the first timeline, making it extremely difficult for the dead to manifest in the First without a massive power source or very strong link.

  • The Third Timeline is what the first timeline would look like without the Second. Technology is generally significantly more advanced, although not massively more capable, than that of the first two timelines due to the viability of necrofuels such as coal or petrol and the influence of really dedicated scientists actually being able to finish their lives work despite being dead. Contains the European Empire, and is therefore the origin of Omnicrafter Rings, among other useful magic devices.
  • The Fourth Timeline appears to have been identical to He Who Wanders' original universe up until the original magic system was first instigated, if not widely known. Is the first timeline to have semi-easily mass produced flight magic(due to the prior invention of planes) and Jet Stones are one of their primary exports once trade opens to the other timelines. Only recently gained access to magic, and is where most of the backstory is worked out.
  • The Fifth Timeline Was identical to the Fourth up until the Apocalypse storyline. Split when David Huntington and The Lord of Ended Time managed to trap He Who Wanders by accelerating the rest of the universe to an insane degree in comparison to him. Reconnects with the other timelines at roughly the point it split from the Fourth from their end ten internal years later when someone finally manages to kill The Lord of Ended Time.

*Not even mentioning the often easily offended elementals...

Thursday, May 22, 2014

Introduction, Explaination, and Overview.

As this is my new blog, some introductions are in order: My callsign is Horatio Von Becker, my stated intentions are to explain my various and sundry story ideas and worlds, and also to improve my rather limited actual writing skills enough to hopefully do them justice. Comments are encouraged.

Said worlds/universes currently exist as follows:
  • The Engram Binding Universe--My most developed universe by quite a bit, this one will probably show up the most in future entries. The main magic system is based on humans(or mostly humans) binding small portions of their souls, called Engrams or spells, to the world around them, and then using the nearly omnipresent, normally intangible Fuel to manifest them. Complicated, to say the least. Five different timelines, plus a moderately important link to a side universe with a different magic system.
  • The Levium Universe--Alternate history, technically. In the late nineteen hundreds or possibly the early twenty-first century some enterprising university lab accidentally develops what appears to be a time dilating alloy. Someone else figures out how to make it cheaply. Some really fascinating technology, and not a few rather cool fights, ensue.
  • The Push Core Universe--In the early nineteen hundreds someone tries to make a new type of capacitor, and ends up building what is essentially a spherical antigravity device. Grew out of an idea for a combination space shooter and strategy game.
  • The Lock Universe--Difficult to explain succinctly, the magic system is based on a combination of what is essentially hammerspace and matter duplication and its most common use boils down to hit points.
  • The Awesome Normal Universe--My attempt to put as much mad science and assorted cool things as I can within the constraints of normal physics. Location for Slasher Academy, Johann Hexenhammer, Lady Psyanide and Strike Nine, Shonen and Shojo, the "Razorfingers" type experimental combat robot, St. Halsburg, the Type Five Forward Engineering and Repair Android Incident, and the infamous Von Becker family. Oh, and the Genocide Hotline.
  • My Attempt to make Vampires Make Sense--Pretty much exactly what it says on the idiomatic tin, more explanations and hopefully a better title later.
  • The Hero, Rival, and Overlord Complex Universe--People can get one of three powersets if they make a big enough decision, and which powerset they get depends on what that choice is.
  • The Excelion Universe--In which I take take just about every cool character or organization I've ever seen or heard of in other works, splice them together, alter them massively, and then set them at each others throats lock them in close proximity and sit back to watch the fireworks. Basically, a fighting game backstory with more references than one can easily shake a stick at.
This seems like enough for now, I intend to edit this when the current list becomes obsolete.