His ideas for these have changed over the years, so he may end up changing the descriptions.
Zachriel
Dominion:
Memory
Notes:
Otherwise useless, but if used with Simikiel the weapon will do damage based on target Karma.
Symbol: Zachriel is the only angel without a consistent symbol, using rorschach blots instead.
Sachiel
Dominion:
Water
Notes:
Again, not very useful by itself, can render Uriel inert.
Spouse: Sahaquiel
Children: Matariel
Symbol: Rectangle with random empty circles inside and a wavy top.
Sahaquiel
Dominion:
Wind, Sky
Notes:
Lots of possibilities, see Raziel, Liliel, and Simikiel.
Spouse: Sachiel
Children: Matariel
Symbol: Three rough diamond shapes, made of four circles each, in a roughly triangular group.
Raziel
Dominion:
Mystery
Notes:
Basic stealth Symbol, good with Leliel.
Symbol: Eyelike drawing with a bar crossing perpendicular to the center.
Leliel
Dominion:
Night
Notes:
Good for cover, also potentially unavoidable, unblockable attack.
Symbol: Three lines pointing towards a blank center and two circles at the sides of each end.
Isaac
Dominion:
Light
Notes:
Could be used with Raziel.
Spouse: Uriel
Children: Barakiel
Symbol: Eight lines, pointing to a blank center, in two evenly spaced, cross-shaped groups of four, one group shorter than the other.
Uriel
Dominion:
Fire
Notes:
Good for heating, bomb triggers, and not much else.
Spouse: Isaac
Children: Barakiel
Symbol: Several half circles in a flame pattern.
Ramiel
Dominion:
Thunder
Notes:
Combo with Matarel and Barakiel to cause thunderstorms.
Symbol: Concentric circles with three breaks each.
Matarel
Dominion:
Rain
Notes:
Combo with Ramiel and Barakiel.
Symbol: Several circles with lines coming from the tops.
Barakiel
Dominion:
Lightning, Fortune
Notes:
Very good all rounder, excellent storm combo with Ramiel and Matarel
Symbol: Several diagonal lines connected near the ends in a roughly zigzag pattern.
Hasmed
Dominion:
Annihilation
Notes:
High tier weapon bonus, Might work with Simikiel.
Symbol: Right triangle with six evenly spaced lines pointing to the otherwise blank side.
Raphael
Dominion:
Medicine
Notes:
Very useful.
Symbol: Circles in a diagonal pattern of two bent lines designed to imply two vertical spirals.
Zeruel
Dominion:
Strength, both tensile and kinetic
Notes:
Good for many things.
Symbol: Diagonal line with a circle on both ends and one near the lower end, on the bottom.
Amaliel
Dominion:
Weakness
Notes:
Can probably be comboed with Zeruel.
Symbol: A circle with two downwards pointing diagonal lines coming from the top and circles on the ends.
Tabris
Dominion:
Choice
Notes:
Combo with Amaliel and Zeruel to create golems.
Simikiel and Rachmiel should also help.
Symbol: Line that splits at one end.
Rachmiel
Dominion:
Mercy
Notes:
Use with Simikiel and/or Tabris combo.
Symbol: Same as Simikiel, but with one break either above or below each circle respectively.
Simikiel
Dominion:
Vengeance
Notes: Requires you be unavoidably harmed in order to do any damage, making this only good for a backup weapon. Zachriel can fix this.
Symbol: Square with circles on opposite ends.
Azrael
Dominion:
Apocalypse
Notes: Probably why using Angelic Symbols is illegal. Causes an explosion with a diameter roughly one forty times size of glyph, but has no inherent shockwave.
Symbol: Equal sided cross with circle in center and empty diagonal oval centered in middle.
Abaddon
Dominion:
Restraint
Notes: Can suppress other effects, including Azrael, until it is destroyed. Must be inside area of effect to work, meaning contact with a Bound object or interlocking with a glyph.
Since its discovery, it has been theorized that glyphs do not show any effects in a natural environment because this glyph is also in effect.
Symbol: Two interlocking ovals.
Michael
Dominion:
Protection
Notes: Very useful, add to any armor.
Works with stealth.
Symbol:Two perpendicular rectangles of equal dimensions centered on a square.
Ongkanon
Dominion:
Communication
Notes:
Extremely useful in basic form, can also be combined with Zeruel to make prosthetics.
Symbol: Two half circles with the ends opposite each other.
Must be separated after it is formed in order to be activated.
Salgiel
Dominion:
Snow
Notes:
Fairly useful weapon mod.
Symbol: three lines, bent at angles of roughly one third of a full rotation to each other, meeting in the center, and bent at two thirds of a full rotation at the ends.
Hayyel
Dominion:
Wild beasts
Notes:
Could be useful.
Symbol: Two lines of several triangles, one atop the other, pointed toward each other beneath two pairs of concentric circles.
Orifel
Dominion:
Wilderness
Notes:
Could be useful.
Symbol: Vertical line with rough diagonal lines pointing upwards from the middle and top.
Gaghiel
Dominion:
Fish
Notes:
Could be useful.
Symbol: Sideways pointing triangle, trapezoid and two half circles facing backwards to the others in that order.